Distance
A downloadable game for Windows
Distance
Amidst a sea of waste, far off in a lonely corner of the world, a boy encounters an unconscious girl. Bearing scars from their past, the two try to grow closer.
Collect various items, take in the atmosphere, and cherish your fleeting moments together in this short and sweet story game.
Made for the 2024 Ubisoft Australia Game Jam
GAMEPLAY FEATURES:
– Gather a variety of items through four different minigames. The better you do, the better your rewards!
– Explore a simple hand-crafted environment.
– Enjoy plenty of charming banter between the characters through the gifting system.
- Immerse yourself in visual novel-esque story sections.
– Experience two different endings.
CONTROLS:
Interact/Action/Advance -- LMB, E, J
Inventory -- Q
Pause -- P, Esc
KNOWN ISSUES/UNIMPLEMENTED FEATURES:
- You can check a dialogue prompt at the shelter any time you need a reminder of what items to collect next, or to advance the story.
- Not finding the right item for progression usually means either searching at the wrong spot, or being especially unlucky with RNG, but every item needed to clear the game is confirmed to be obtainable.
– Items in your inventory do not yet carry over between levels, so you should use any items you want before advancing time in-game.
– Completing an item check event does not remove the required items from the inventory. Though not the intended result, this is inconsequential to gameplay.
– The player doesn't register dialogue events that spawn on top of its collision. You will sometimes have to move away and back into a particular spot once before seeing the next event.
– Saving occurs when advancing time and only stores your current level, unlocked activities, and other miscellaneous data. It does not save inventory items nor a level's current state, meaning exiting the game requires one to restart from the beginning of their last played day/night.
– Gifting multiple Decayed Incenses may cause some issues, as there is no system for storing repeated gift data.
– In case of a softlock due to an unloaded dialogue event, the game must be reset. This issue shouldn't be common though.
- Mashing through dialogue too quickly may cause some issues.
- Music is sometimes bugged and restarts arbitrarily.
- Certain visual effects tied to framerate may appear glitchy.
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